The Art Institutes

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The Art Institutes

Your Creativity And Technical Savvy Add Up To Opportunity.

Your Creativity And Technical Savvy Add Up To Opportunity.

GAME ART & DESIGN AT THE ART INSTITUTES

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Game Art & Design programs are only available at select locations

I want to put my ideas in play.

I have the imagination. I need the tools.

Welcome to one of the hardest things you’ll ever do. If you’re still reading, then you must be up to the challenge. And that’s good, because you’re also in line for a career where you can feed your passion for gaming—and turn the skills you've honed into a career where you do what you love. Your future starts in our Game Art & Design degree programs, where you can learn what you need to become a key player in the game creation process. Using technology similar to what professionals use, you’ll explore what it takes to get games into the production pipeline. And get yourself into a dynamic industry. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty*. It’ll put your talent and commitment to the test. But it could also put you in a position to succeed.

*Credentials and experience levels vary by faculty and instructors.

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What Will I Study?

In this competitive industry, companies are looking for creative people who are passionate about the craft of taking a game from concept to market-ready. The curriculum for Game Art & Design will help you prepare to do just that, as you study:
  • Digital Imaging
  • Life Drawing
  • Drawing & Anatomy
  • 2D Animation
  • Digital Storytelling
  • Character and Object Design
  • 3D Modeling
  • Game Art & Design
  • Texture Mapping
  • 3D Animation
  • Material & Lighting
  • Game Modeling
  • Game Production Pipeline
  • Designing Interior Spaces and Worlds
  • Programming Logic
  • Fundamentals of Web Design
  • Intermediate Web Design
  • Advanced Web Design
  • 3D Modeling
  • 3D Animation
  • Discrete Mathematics
  • Design Patterns & Data Structures
  • Continuous Mathematics for Applications
  • Survey of Software Development
  • Design for Programmers
  • C++ Programming I
  • C++ Programming II
  • C++ Programming III
  • Software Design & User Interface
  • Databases
  • Secondary Languages
  • Team Management & Software Lifecycle
  • Team Production I
  • Team Production II
  • Mobile Device Programming I
  • Mobile Device Programming II
  • Computer Networking I
  • Computer Networking II
  • E-Commerce
  • Software Instrumentation & Analysis
  • Operating Systems & File Systems Programming