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Your Creativity And Technical Savvy Add Up To Opportunity.

Your Creativity And Technical Savvy Add Up To Opportunity.

MEDIA ARTS AT THE ART INSTITUTES

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Let Your Creativity Create Opportunity.

PHOTOGRAPHY AT THE ART INSTITUTES

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Let Your Creativity Create Opportunity.

AUDIO PRODUCTION AT THE ART INSTITUTES

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Your Creativity And Technical Savvy Add Up To Opportunity.

DIGITAL FILM AT THE ART INSTITUTES

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Your Creativity And Technical Savvy Add Up To Opportunity.

SPECIAL EFFECTS AT THE ART INSTITUTES

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Your Creativity And Technical Savvy Add Up To Opportunity.

ANIMATION AT THE ART INSTITUTES

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Your Creativity And Technical Savvy Add Up To Opportunity.

GAME DESIGN AT THE ART INSTITUTES

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Your Creativity And Technical Savvy Add Up To Opportunity.

GAME PROGRAMMING AT THE ART INSTITUTES

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You have the makings of a Media Arts professional who can make a real impact in the world of smartphone apps, video games, and special effects.

At The Art Institutes system of schools we have the focused education you will need to get started.
In our creative, collaborative community, you’ll work with talented, experienced1 faculty who’ll guide your learning as you work with professional hardware and software you’ll need to know when you enter the job market.
Complete the form and when we talk, be sure to ask about the next Open House* event near you.
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The Art Institutes

The tools to put your imagination to work.

Getting the hottest new smartphone app, video game or animation sequence in front of consumers and audiences can make or break a company. That competition to get out in front is a real opportunity for people who are creative and have technical savvy. You’ll work with experienced instructors and use technology including HD video equipment, game engines, and the Adobe Master Collection as you prepare for a career in anything from animation to game programming, from digital filmmaking to photography.

  • Animation
  • Audio Production
  • Digital Film
  • Game Design & Programming
  • Photography
  • Special Effects
Animation
An education that’s focused & hands-on.
You’ll use industry-specific hardware and software in an environment that’s challenging and mimics the way the real world works. All kinds of industries look to animators to bring ideas to life, including medical, legal, and entertainment fields.

What You Can Learn:

  • Drawing and anatomies
  • Visual indication
  • Digital imaging for multimedia and the web
  • Life drawing for animation
  • Character and object design for animation
  • Cinematic storytelling
  • Digital editing
  • Computer 3D modeling and animation
  • Principles of animation
  • Acting / movement
  • Physics
  • 2D animation
  • Storyboard rendering for animation
  • Camera and lighting techniques
  • Creative and collaborative project management
  • 3D modeling
  • 3D character animation
  • 3D textures
  • Web animation
  • Filmmaking for animation
Audio Production
Taking you from concept stage to market-ready professional.
Our programs in the area of Audio Production focus on helping you develop the skills to produce live and studio music and to design sound for a full range of media, including the web.
What You Can Learn:
  • Audio technology
  • Remote and field recording
  • Music fundamentals
  • Science of sound
  • Audio recording
  • Broadcast audio
  • Music and studio business
  • MDI production
  • Professional communication
  • Digital audio workstations
  • Audio post-production
  • Audio electronics
  • Audio engineering
  • Studio recording
  • Audio mixing
  • Audio for interactive media
  • Sound design
  • Streaming media and webcast
  • Surround sound and DVD audio
Digital Film
Prepare to become an electronic storyteller.
Your hands-on education will take you from the fundamentals like composition and language, color, desktop video, and photography through advanced course topics including scriptwriting, cinematography, directing, producing, editing, and sound--all in an atmosphere as creative as the real world of filmmaking and video production.

What You Can Learn:

  • Video
  • Lighting
  • Design thinking
  • Digital imaging
  • Conceptual storytelling
  • Editing
  • Studio production
  • Motion graphics
  • Digital cinematography
  • Producing and directing
  • Sound design
  • Physics
  • Scriptwriting
  • Fundamentals of animation
  • Acting and directing
  • Multi-camera production
  • Advanced communications
Game Art & Design
You can learn to get games into the production pipeline.
Working with experienced instructors, you’ll start with fundamentals like drawing, color, design, then move on to develop the skills you need in animation game design, scriptwriting, storyboarding, and character design.

What You Can Learn:

  • Digital imaging
  • Life drawing
  • Drawing & anatomy
  • 2D animation
  • Digital storytelling
  • Character and object design
  • 3D modeling
  • Game design
  • Physics
  • Texture mapping
  • 3D animation
  • Material & lighting
  • Game modeling
  • Game production pipeline
  • Designing interior spaces and worlds
  • Advanced communications
Visual & Game Programming
Immerse yourself in industry-relevant curriculum.
Your journey to the real world of Visual & Game Programming starts with a strong foundation in art and design as you cover basics like life drawing and sculpture, character and object design, scriptwriting, and storyboarding.

What You Can Learn:

  • Interactive experience design
  • Programming for the artist
  • Game design and game play
  • Character and object design
  • Scriptwriting and storyboarding for games
  • Gaming algorithms
  • Interactive design concepts
  • Logic and representation
  • Physics
  • Sculpture for animators
  • Game scripting
  • Interface design for games
  • Artificial intelligence
  • Developing rich media applications
  • Level design
  • Webpage layout and design
  • Programming for visual simulations
  • Interactive game prototyping
Photography
Develop your skills.
Working with instructors who are photography professionals, you’ll start by covering the fundamentals of composition, lighting, darkroom techniques, color and design.

What You Can Learn:

  • Digital photography
  • Color management
  • Studio photography
  • Location photography
  • Portraiture
  • Digital darkroom
  • Natural & artificial light
  • Digital image management
  • Digital image illustration
  • Editorial photography
  • Advertising photography
  • Documentary photography
  • Business of photography
  • Studio techniques
Special Effects
Learn to grab the attention of viewers—and employers.
You’ll start with a solid foundation by taking courses in drawing, design, perspective, and color. Then you can gain critical thinking skills as you work on a range of projects in a production-style, collaborative environment.

What You Can Learn:

  • 3D design
  • Maps, mattes, and masks
  • Conceptual storytelling
  • Physics
  • Motion graphics
  • Video for visual effects
  • 3D modeling and animation techniques
  • Post-production management
  • Camera and lighting techniques
  • Editing for visual effects
  • 3D textures
  • 3D effects
  • Advanced visual effects
  • Interactive visual design
  • Production studio
  • Advanced communications

Featured Faculty 

Learn about some of our Media Arts Department Directors from a variety of our schools and learn about their thoughts on their roles and our educational experience.
Chris Chen Mahoney, Design, The Art Institute of Colorado
Cherme Lucero
Media Arts
The Art Institute of Raleigh–Durham, a campus of South University
"Doing sub-par work for a passing grade is not enough to succeed in this industry. One must excel beyond the scope of each project to get the most out of their time while in school."
Lucero's resume contains a laundry list of notable projects, from game cover art for "Gears of War II," "Ninja Gaiden II," and "Mass Effect," to design work for "G.I. Joe" and "Batman" franchises. He has both a bachelor's and master's degree.
Doug Heinlein, Design, The Art Institute of Seattle
Monica Cappiello
Media Arts
The Art Institute of California—Los Angeles, a campus of Argosy University
"The one lesson I want my students to take away is that we can teach techniques and skills, but passion and creativity cannot be taught. (And turn in your work on time!)"
From Visual FX Supervisor to Animator, Graphic Designer, Director, Texturing and Lighting Artist and beyond, Cappiello's expertise covers the gamut of Media Arts. She has worked on Award Winning Animation piece The Way to Heaven, Award Winning VFX film Eyeborgs and completed the graphic design for Too Good for Drugs, a nationally published piece.
Christine David, Design, The Art Institute of Fort Lauderdale
Jonathan Graef
Media Arts
The Art Institute of Washington, a branch of The Art Institute of Atlanta
"Many students think they're going to create the next big thing, but they soon discover an in-depth process to creating excellent work and meeting the standards of today's competitive field."
Graef was honored at the 2011 Columbia George International Film Festival for his short film "Stitched High." He was also a 2010 finalist in the category of "Portfolio Entertainment Animated Series Pitch" at the Ottawa Animation Festival for "In-Toon with Tweens." Graef holds a Master of Fine Arts degree in Animation from Savannah College of Art and Design.
Chris Chen Mahoney, Design, The Art Institute of Colorado
Cherme Lucero
Media Arts
The Art Institute of Raleigh–Durham, a campus of South University
"Doing sub-par work for a passing grade is not enough to succeed in this industry. One must excel beyond the scope of each project to get the most out of their time while in school."
Lucero's resume contains a laundry list of notable projects, from game cover art for "Gears of War II," "Ninja Gaiden II," and "Mass Effect," to design work for "G.I. Joe" and "Batman" franchises. He has both a bachelor's and master's degree.
Doug Heinlein, Design, The Art Institute of Seattle
Monica Cappiello
Media Arts
The Art Institute of California—Los Angeles, a campus of Argosy University
"The one lesson I want my students to take away is that we can teach techniques and skills, but passion and creativity cannot be taught. (And turn in your work on time!)"
From Visual FX Supervisor to Animator, Graphic Designer, Director, Texturing and Lighting Artist and beyond, Cappiello's expertise covers the gamut of Media Arts. She has worked on Award Winning Animation piece The Way to Heaven, Award Winning VFX film Eyeborgs and completed the graphic design for Too Good for Drugs, a nationally published piece.
Christine David, Design, The Art Institute of Fort Lauderdale
Jonathan Graef
Media Arts
The Art Institute of Washington, a branch of The Art Institute of Atlanta
"Many students think they're going to create the next big thing, but they soon discover an in-depth process to creating excellent work and meeting the standards of today's competitive field."
Graef was honored at the 2011 Columbia George International Film Festival for his short film "Stitched High." He was also a 2010 finalist in the category of "Portfolio Entertainment Animated Series Pitch" at the Ottawa Animation Festival for "In-Toon with Tweens." Graef holds a Master of Fine Arts degree in Animation from Savannah College of Art and Design.

Start Your Creative and Technical Journey Today

Are you ready to join our collaborative community? Are you ready to work hands-on with hardware and software you need to prepare yourself to become a media arts professional?